Early Access roadmap

Main game features list.

This is a work-in-progress roadmap and shows the next item to develop for each main feature.
These features will be developed iteratively. In each iteration, we will develop the next item of each feature.


HUNTING

Hunting animals, related resources, tools and processes.

- Small groups of herbivores. Geographical location, reproduction, nutrition and dead.

JOBS

Labor activities in the Mesolithic and Neolithic ages.

- Work groups reorganization and resource production management.

BUILDINGS

Building structures for housing, shelter and other services.

- Disbanding of buildings for resource recovery.

SOCIETY

Social structures, behaviors, leisure, immigrants and culture.

- Biological family relationships.

POLITICS

Power relations in the ancient society.

- Tribe leaders basics and population limits.

KNOWLEDGE

Historical spreading of knowledge.

- Mesolithic base knowledge, tasks requirements and learning.

BELIEFS

Beliefs diffusion, rites, burials and temples.

- Mesolithic belief and burials.

ENVIRONMENT

Procedural simulation of the environment, temperature, humidity and precipitations.

- Visual representation of weather : Clothes, humidity, and human behaviors.

RAIDS

Looting raids, warrior leaders, weapons and protections.

- Looting parties against other tribes.

TRADING

Exchange of scarce and valuable goods.

- Trading expeditions to other tribes.