Strategy Survival city builder game


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Ancient Cities is a survival and strategy city builder based on ancient times. It is currently being developed by UncasualGames.

Starting in the Neolithic era you will guide your people through generations, discovering and improving technologies, managing resources and population, facing your human or natural enemies, and ultimately, building the most fantastic city of antiquity in a fully simulated world and ecosystem.

When released, the game will be available on Steam for Windows.
Other platforms to be determined.

Our vision

We love tech, strategy games, history, archeology and cities.
Of course we have dreamed up a gorgeous strategy city simulator that can let the player develop their city through the ages in a credible and immersive way.

We have chosen to start at the origin of cities, in the late Neolithic era. It was the logical choice, and it is also highly suitable for the project; new eras introduce new gameplay and game features over what existed before. Just as real life.

We are developing our own custom render technology for this game because this allows us to render what we envision: Thousands of items on the screen at the same time with nice frame rate, offering the player breathtaking images of their cities. Both gameplay and detail are important to us.

We present you our first game. And depending to a great extent on the budget, we intend to include late Neolithic and Bronze age in the final release.

We expect Ancient Cities to become a powerful platform for future developments, moving us more and more into the realms of History, exploring different places and ages around the world with you: Greece, Rome or Middle Ages...

For this to become a reality we need your support on this first project.

We know you will love this as much as we do.

Main features

All meaningful for gameplay!

  • Build your city through the ages with evolving gameplay
  • Simulated years, seasons, day cycles and weather
  • Simulated ecosystem where every plant and animal you see is growing, reproducing and dying
    Exploit and take care of it
  • Natural disasters
  • Build your defenses to protect your city. Ancient times were harsh!
  • Switchable gameplay layers like combat or natural disasters.
    Play your game!
  • Organic city layouts let you plan and build your city in a realistic way
  • Wonders, including megaliths!
  • Very innovative technology system
  • Politics, religion, social classes and family structures
  • Every citizen's attributes, experience and knowledge are simulated.
    Each citizen has their own aspirations and decides how to live, where they work and if they come or leave the city.
  • Economy, resource management and production chains including clothing, tools, food, wares, etc...
  • Buildings and resources decay. No more bread lasting for years!
  • Simulated world context and migrations.
    Different factions use trading, fighting and influence to dominate the world.



The game has been funded on Kickstarter and Indiegogo so we can continue development!
We want to say thank you to all the people who made this possible by backing or spreading!

We are also working on a paypal solution for people who still want to back the project.
Please, stay tuned for news.


  • Will there be multiplayer?
    AC uses a player controlled time velocity that does not fit well with multiplayer. This game is closer to a city builder with strategy elements than it is to a base camp game like AoE.

    If the game works very well and we have funding in the future we could consider a spin off, or a multiplayer mode with fixed time, but we will not compromise single player experience in any case.
    Multiplayer is not a priority for us at this moment.

  • Will there be combat?
    Yes, in the first release there will be combat in the form of raids, but it will be optional.

  • Can I evolve my city from Neolithic, to Rome, Middle Ages or beyond or can I play with Tenochtitlan?
    Not in the first release.

    First release will start with a nomadic tribe and cover Neolithic to the start of the Bronze age in Atlantic Europe.
    If the first release works well and we can continue development we will expand the game to other ages/cultures, step by step.

  • Will there be modding support for the game?
    Not for the first release.
    But we know how important modding is for this kind of games, so it will be added later.

  • What will the system requirements for the game be?
    At this stage of development is too early to say, still lots of optimizations are needed, and lots of features are going to be added.
    The game already provides a full range of typical quality configurations though.

    Currently i5 CPU and not too old discrete 2GB GPU is the actual minimum for low settings and for medium map size, but this may change a lot.
    We will know actual minimum requirements near the final release
    Integrated GPU are not going to be officially supported.

  • Will there be Linux or Mac version?
    Only Windows version is planned at this moment.
    Other platforms are to be determined in the future if they make sense for us commercially.

  • There will be Early Acess, Alpha or Beta?
    Early Acess is not planned and alpha will be closed.
    We think alpha is a development stage, not a product to sell.

    There will be a closed Beta for people who backed the game with the beta access reward.

  • There is still a way to support the game development?
    We are also working on a paypal solution.

    Stay tuned for news.

  • When will this game be released?
    Release date is planned for late 2018

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